Event Structure
Roles: state, change, cause, action, event, purpose, means, difficulty, progress
The general structure of events, actions, states, and causation as conceptualized through spatial and force-dynamic metaphors. Lakoff and Johnson’s Event Structure metaphor system maps states to locations, changes to movements, causes to forces, actions to self-propelled motions, purposes to destinations, means to paths, and difficulties to impediments. As a target domain it covers any situation where we talk about what happens, why, and how — from personal activity to institutional processes to abstract change. It is broader than any single experiential domain (mental, social, financial) because the same event-structural logic applies across all of them.
As Source Frame (1)
- Disparity Is Change → event-structure
Applied To This Frame (61)
- embodied-experience → Acting On Is Transferring An Object
- economics → Action Is Control Over Possessions
- embodied-experience → Action Is Motion
- embodied-experience → Actions Are Self-Propelled Motions
- life-course → Active Is Alive
- containers → Activities Are Containers
- physical-objects → Attributes Are Entities
- seafaring → Batten Down the Hatches
- seafaring → Between the Devil and the Deep Blue Sea
- seafaring → Bitter End
- embodied-experience → Change Is Motion
- manufacturing → Change Is Replacement
- journeys → Change Of State Is Change Of Direction
- seafaring → Dead in the Water
- embodied-experience → Difficulties Are Burdens
- containers → Difficulties Are Containers
- embodied-experience → Difficulties Are Impediments to Motion
- embodied-experience → Difficulty Is Moving
- event-structure → Disparity Is Change
- journeys → Event Structure (Location Case)
- journeys → Existence Is A Location
- physical-objects → Existence Is An Object
- physical-objects → Existence Is Having A Form
- life-course → Existence Is Life
- vision → Existence Is Visibility
- natural-phenomena → External Conditions Are Climate
- physics → External Events Affecting Progress Are Forces Affecting
- food-and-cooking → Getting Is Eating
- spatial-location → Harm Is Being in a Harmful Location
- manufacturing → Harm Is Causing Functional Objects to Be Nonfunctional
- economics → Harm Is Having a Harmful Possession
- economics → Harm Is Lacking a Needed Possession
- embodied-experience → Harm Is Physical Injury
- embodied-experience → Harm Is Preventing Forward Motion Toward a Goal
- embodied-experience → Harming Is Lowering
- mythology → Herculean Task
- embodied-experience → Importance Is Size
- seafaring → In the Offing
- embodied-experience → Interaction Between Progress and External Events Affecting
- journeys → Long-Term Purposeful Activity Is a Journey
- journeys → Long-Term Purposeful Change Is a Journey
- journeys → Means of Change Is Path over Which Motion Occurs
- journeys → Necessary Prerequisite for Change Is Source of Moving Entity
- embodied-experience → Obligations Are Forces
- physical-objects → Opportunities Are Objects
- journeys → Opportunities Are Open Paths
- mythology → Phoenix
- seafaring → Plain Sailing
- containers → Properties Are Contents
- embodied-experience → Properties Are Physical Properties
- embodied-experience → Properties Are Possessions
- embodied-experience → Purposes Are Desired Objects
- journeys → Purposes Are Destinations
- mythology → Ragnarok
- embodied-experience → Self-Initiated Change Of State Is Self-Propelled Motion
- mythology → Sisyphean Task
- journeys → States Are Locations
- geometry → States Are Shapes
- embodied-experience → The Event Structure Metaphorical System
- science-fiction → The Jackpot Is Slow Apocalypse
- journeys → The Progress of External Events Is Forward Motion